More Battery Testing with Flash for Mobile

After additional testing, Flash 10.1 still consumes about half the battery of the HTML5 equivalent in the browser on the Nexus One. This time running for 30 minutes, instead of 10, the canvas demo consumed 12% battery and Flash 7%. Arguably this is only a 41.66% difference but you get the point. Want to reproduce […]

Flash Outperforms HTML5 on Mobile Devices

***Another Update: I’ve created a new post with a more complex animation and have also included SVG into the mix: http://www.blackcj.com/blog/2010/09/22/canvas-flash-and-svg-mobile-comparison/ *** ***Update: I’m already three steps ahead of this article. I have already received / analyzed the optimized JS in a later post. Please read all four articles on this topic before replying or […]

Box2D on the Nexus One with Adobe AIR

This native application uses the accelerometer to determine the direction of gravity for the Box2D physics engine. It performs quite well given the number of computations and could probably be optimized considerably. Check out the video for a demo on the phone! Porting the code was the easy part. Configuring Adobe Flash and setting up […]

No Device Listed with ‘adb devices’ Command

Just received my Nexus One and got past my first hurdle in Flash development. Followed Lee Brimelow’s tutorial at http://www.gotoandlearn.com/ but did not see my device listed when running the adb devices command! After some digging, I found that there is a checkbox under Settings -> Applications -> Development to turn on debug mode. After […]