Mobile Optimizations with Adobe AIR

Squeeze some extra frames per second out of your app with some basic optimizations. In many cases your target device will have a 1Ghz processor and less then 100Mb of available ram. Trying to utilize more processing power or RAM than this will lead to erratic app behavior and in many cases will cause the […]

Detailed Review of the PlayBook (Including Videos)

Skeptical about the PlayBook? In this review we’ll size up the new BlackBerry PlayBook and show of some videos of the device in action. Leaving you with the opportunity to make your own decision by highlighting both the pros and cons. Despite what some people would have you believe, there is no one device that […]

Requesting Permissions for your PlayBook App

Does your PlayBook app use local storage, camera roll, media sound or other device APIs? If so, you must add action requests in your blackberry-tablet.xml file when publishing your BAR file for these features to work on the device. Problem: The camera roll in my painting application worked with the virtual machine (0.9.4 SDK) but […]

iOS, Android and BlackBerry in a Single Click with ANT

***Update: Use package.blackberry OR install.blackberry when running the ANT task, using both will overwrite the BAR file and remove signing. Verify your BAR is signed by renaming it from app.bar to app.zip, extract and ensure you have META-INF/AUTHOR.EC and META-INF/RDK.EC included in the zip.*** Create your market ready AIR apps for iOS, Android and the […]