I’ve always heard good things about FITC Amsterdam and after attending FITC San Francisco, I had to add it to my list for next year. The speaker line up looks phenomenal with over 50 presentations during the 2 day / 2 night conference. Get inspired in one of the coolest cities around the world. Check […]
Canvas, Flash and SVG Mobile Comparison
This newer, more complex, animation validates that canvas does not perform well across platforms. Using SVG we can achieve similar performance to Flash when but SVG does not currently work on the Nexus One. Overall conclusion: when displaying animations or content with lots of motion, we need to have two implementations until either iOS supports […]
Optimizing JavaScript with Canvas for Mobile Devices
Interested in optimizing your JavaScript code with canvas? I received a couple great optimized JavaScript implementations for my ball animation where I slated Flash vs Canvas. We’ll keep Flash out of this discussion for now, as it appeared to cloud some of the points I was attempting to get across. Don’t worry the Flash optimizations […]
More Battery Testing with Flash for Mobile
After additional testing, Flash 10.1 still consumes about half the battery of the HTML5 equivalent in the browser on the Nexus One. This time running for 30 minutes, instead of 10, the canvas demo consumed 12% battery and Flash 7%. Arguably this is only a 41.66% difference but you get the point. Want to reproduce […]